Lord Of The RingsLOTR: Battle For Pelennor Fields
In this box set, you’ll find all the miniatures (no less than 84!) and rules you and an opponent will need to defend the city of Minas Tirith – or take command of the forces of Evil and wage destruction and war upon the kingdom of Gondor. Included:
- Théoden, King of Rohan on Foot and Horseback: this character is supplied as 2 models, 1 on foot and 1 mounted and charging. Both models feature options for a helmeted or unhelmeted head, and both are clad in heavy armour, and armed with his sword, Herugrim. On foot, Théoden holds a shield; mounted, that shield is stowed;
- 12 Warriors of Rohan: foot-soldiers who make up the rank and file of the armies of Rohan. 4 models are armed with bows, 4 with hand weapons and shields, and 4 with spears and shields;
- 12 Riders of Rohan: horse-masters beyond compare, renowned for their great skill and bravery. 4 are armed with spear and shield, 4 with bows, 2 with swords and shields, and 2 with axes and shields;
- 20 Warriors of the Dead: restless spectral images of their former selves. 14 are armed with hand weapons, and 6 with spears.
- The Witch-King of Angmar on Fell Beast: the greatest of the Nazgûl, and Sauron’s most deadly lieutenant, the Witch-King of Angmar carries a sword, wears the Crown of Morgul and attacks with the Fell Beast’s teeth and claws;
- A Mordor Troll: spearheading attacks and breaking down fortress walls, this enormous creature wears heavy armour and is armed with a hand-and-a-half hammer;
- 36 Morannon Orcs: hailing from the Black Gate these are a stronger breed of Orc than those who man Sauron’s other bastions. They wear brutal-looking, thick armour – 18 carry hand weapons and shields, and 18 carry spears and shields.
This box contains the complete, unabridged 208-page hardback Middle-earth Strategy Battle Game Rules Manual, packed with essential rules, guides and information covering Open, Narrative and Matched Play with your Middle-earth miniatures. Everything from the basic fundamentals of movement and combat through to fielding siege engines and casting magical powers is here, in an easy to follow format with annotated diagrams and photographs demonstrating the flow of battle. It even features beautifully-painted example armies, providing inspiration for your own collections.
As well as this, there’s a 16-page booklet – this contains the scenarios and profiles you’ll use in conjunction with the Rules Manual to recreate the Battle of Pelennor Fields with the miniatures in this box. 4 Scenarios are included to play through – Charge of the Rohirrim, Théoden’s Last Stand, The March of the Dead and The Battle of Pelennor Fields – each of these in turn adds more and more miniatures from the box, increasing the scale of the battles as you play.
A selection of gaming accessories are included, necessary for play:
- 12 6-sided dice;
- A 12" Rohan range ruler;
- A 12" Mordor range ruler;
- A double-sided sheet of punch-out tokens, used in game to denote effects and statuses of models.
LOTR: Rules Manual
This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your Middle-earth models, whether you choose the forces of Good or Evil.
This section features an overview of the wider hobby of collecting, painting and playing with Middle-earth miniatures, from the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles you’ll use in-game.
Here, you’ll be taken through the meat of the Middle-earth Strategy Battle Game – the actual rules that you’ll use to play:
- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting;
- Turn Sequence: each turn is divided into 5 phases – Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror;
- Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful – this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on;
- Weapons & Wargear: split into 4 subsections – close combat, missile, equipment and armour – this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions;
- Magical Powers: certain models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast;
- Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference;
- Advanced Rules: found in certain Scenarios, these rules – covering water features, sentries, passengers and carrying objects – come in handy when recreating scenes from the history of Middle-earth;
- Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition…);
- Sieges: throughout the history of Middle-earth, many sieges have taken place – here are the basic rules for creating your own sieges with your models.
Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each Scenario – found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ – has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.
With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios – any combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game – the possibilities are literally endless.
In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers – the respect and loyalty that Heroes command.
This section includes 12 Matched Play Scenarios, each providing a different tactical challenge.
The Armies of Middle-earth
This section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own.
4 example armies – Minas Tirith, Isengard, Defenders of Erebor, Azog’s Hunters – showing you how the army was built, the points values they represent and the rules they can leverage.
LOTR: Armies Of The Lord Of The Rings
It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:
- 16 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: The Fellowship, The Shire, The Rangers, Númenor, Minas Tirith, The Fiefdoms, The Dead of Dunharrow, Arnor, Rohan, Wildmen of Druaden, Rivendell, Lothlórien, Fangorn, The Misty Mountains, The Kingdom of Khazad-dûm, and Wanderers in the Wild;
- 11 army lists for the forces of Evil , including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Barad-dûr, Angmar, Mordor, Moria, Isengard, The Easterlings, Variags of Khand, The Serpent Horde, Far Harad, Corsairs of Umbar, and Sharkey's Rogues;
- 11 Narrative Play Scenarios based on pivotal battles: The Last Alliance, The Fall of Khazad-dûm, The Fall of Arnor, Ambush at Amon Hen, Ambush at Ithilien, The Deeping Wall is Breached, Last March of the Ents, Paths of the Druadan, The Black Ships, The Battle of Pelennor Fields, and The Battle of Bywater;
- A full Allies Matrix, showing which factions can work together;
- Army Bonuses for every faction;
- 269 profiles, providing rules for your favourite Heroes, Villains, Monsters and Warriors.
LOTR: Armies of the HobbitThe Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit™ Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:
- 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild;
- 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North;
- 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale;
- A full Allies Matrix, showing which factions can work together;
- Army Bonuses for every faction;
- Profiles providing rules for your favourite Heroes, Villains, Monsters and Warriors.
LOTR: Battle CompaniesThis book contains all of the rules for playing games of Battle Companies, including a host of races and factions, wargear upgrades, equipment options and much more.
This expansion includes:
- 38 different Battle Companies from all corners of Middle-earth, each with their own special rules, advancements and abilities
- Full rules for advancing the members of your Battle Company, including progression charts, injury tables, armouries and more
- Eight bespoke paths for your warband's Hero to follow as they progress in experience
- 18 Matched Play Scenarios specially formulated to be played using two opposing Battle Companies
- Two different campaigns (narrative and map-based)
- Additional rules for using your Battle Company in larger games with the rest of your collection
This expansion supports both The Hobbit™ and The Lord of The Rings™, incorporating the Citadel and Forge World miniatures ranges. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual to use this expansion, as well the Armies of The Lord of the Rings™ and the Armies of The Hobbit™ for the model profiles, according to your choice of Battle Companies warband.
LOTR: War Mûmak Of Harad
This boxed set contains a plastic War Mumak of Harad, 12 Warriors of Harad (6 with bows and 6 with spear) and 1 Mûmak Champion.
LOTR: Haradrim Raiders
This box set contains 6 plastic Haradrim Raiders, including 3 with spears, 2 with bows and a banner bearer. Models supplied with 40mm round bases.
LOTR: Mordor Troll / Isenguard Troll
This multipart, plastic box set allows you to build an Isengard Troll, Mordor Troll or Mordor Troll Drummer. This finely detailed kit comes with 4 weapon options and a range of head and armour options that allow you to customise your Troll. Model is supplied with a 60mm round base.
LOTR: Warriors Of Minas Tirith
This plastic boxed set contains 32 components, with which to build 24 Warriors of Minas Tirith: 8 with bow, 8 with sword and shield, and 8 with spear and shield. This set comes with 24 25mm round bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
LOTR: Knights Of Minas Tirith
This box set contains 6 plastic Knights of Minas Tirith in 30 components, armed with lances and shields. Models supplied with 40mm round bases.
LOTR: The Three HuntersThe Three Hunters are a great addition to any Good army, providing hard-hitting power both up close and at range. Aragorn's inexhaustible Might resource and sword Andúril make him a potent asset, while Legolas' unerring accuracy with his bow and Gimli's wide range of attacks are tremendous support. Together, the three can take on many times their number in enemies.
Also included in the set is a plastic priority marker. One side features an icon representing the Three Hunters, featuring each of their weapons. On the other side is the Eye of Sauron. This can be used to mark who has priority in each game turn.
This multipart plastic kit comes in 27 components to build three miniatures plus a priority marker. It also includes 3 25mm round bases.
Aragorn is armed with the sword Andúril, Flame of the West. He is running forward ready to strike, and wears an Elven cloak over his Ranger garb.
Legolas is striding forward firing his Elven bow with unerring accuracy. He wears an Elven cloak over his forest-hued clothing.
Gimli is marching menacingly towards the foe, a double-handed axe ready to cleave some Orc heads. In addition, his iconic two-headed axe is stowed on his back and he carries a brace of throwing axes. He wears an Elven cloak in addition to his layers of armour.